physix / Tingle Games
Commissions open

I build the world
and the screens
you play it through.

Roblox environment builder and UI designer. Dystopian cities, cosy bakeries, brutalist gyms — plus the menus, shops and inventories that sit on top of them. Client work delivered as clean, scripter-ready models.

Builds

Environments · Interiors · Full maps
Commission · Dystopian city Ironworks gym entrance in a ruined neon-lit city

Ironworks — Strength Division 04

Hero location · overgrown concrete · neon signage

Hero build · Village Alpine mountain village with fountain plaza and festive lights

Hearthvale

Mountain village · fountain plaza · cabin cluster · festival lights

Commission Modern office skyscraper build

Corporate Tower

Skyscraper · glass curtain wall · lobby

Interior Cosy pastel bakery interior

Cosy Crumb Bakery

Playable interior · baking stations · props

Commission Retro roadside diner exterior at dusk

Roadside Diner

Exterior + interior · retro palette · sign rig

Terrain Overgrown ruined city canyon with dense foliage

Sunken Canopy

Atmospheric depth · fog · vertical traversal

Terrain Blocky desert mesa obby map

Mesa Ascent

Obby layout · stacked platforms · sightlines

Hero build Brick manor building with bell tower

The Overseer's Manor

Brickwork · bell tower · courtyard

Commission · Fort Wooden stockade fort with watchtowers and campfires

Fort Wallace

Timber palisade · watchtowers · encampment

Hub · Spawn Game hub plaza with leaderboards and central pad

Leaderboard Plaza

Spawn hub · leaderboard boards · central pad

Build + UI Bakery game with shop interface open in-game

Cosy Crumb — in game

Environment and interface shipped together

Interfaces

ScreenGui · Menus · Selection screens · HUD
Menu hub · Battlegrounds Battlegrounds menu hub with weapon, ability, shop and clan buttons

Main Menu Hub

Gradient stroke tiles · notification badges · tiered layout

Selection · Full screen Weapon selection screen with rarity, stat bars and character viewport

Weapon Select

Rarity tiers · stat bars · viewport preview · level-up flow

Selection · Full screen Ability selection screen with icon grid and equip slots

Ability Select

Icon grid · lock & equipped states · dual slot binding

Panel · Cosy Rounded cosy skills panel with side rail navigation

Skills Panel

Soft rounded frame · side rail nav · mobile-first scale

Navigation Vertical icon side rail with premium, home, manage and skills buttons

Side Rail Nav

Icon buttons · alert pips · thumb-reach placement

How a commission runs

Brief → build → handoff
01

Brief

You send references, scale, and what the space needs to do. I quote a price and a turnaround.

02

Blockout

Greybox first so layout and scale are agreed before detail time gets spent.

03

Build

Detailing, lighting and set dressing, with progress screenshots as it goes.

04

Handoff

Clean hierarchy, sane names, anchored parts, and hook points your scripter can actually use.

Got a map or a menu that needs building?

Tell me the game, the vibe, and the deadline. I'll come back with a price. Environments, interiors and UI — separately or as one package.